They focus on survivability and really shine in moments of trouble. The Crusader's non-offensive skills available are definitely supportive in nature. RELATED: Why Horror Games Are More Effective In First-Person Knowing this will help players plan out a Crusader's skill setup if they know what types of enemies they'll be up against. While it seems like a simple and boring offensive skill, it has the neat effect of dealing extra damage to unholy enemies, firmly establishing the Crusader as a holy warrior. Every Crusader starts out with Smite, meaning they will never have to pay to unlock it. Stunning Blow has a chance to Stun enemies, so it's great to have for putting strong or annoying enemies out of commission for a while. They can all target the first two ranks of the enemy team, with the latter targeting both at the same time. The standard skills available to the Crusader are Smite, Stunning Blow and Zealous Accusation. Balancing offense and support is a good strategy to start with. What skills a Crusader picks will depend on the rest of the team, but there aren't many ways that a player can get it wrong. This is a great skill to have if the player is expecting to go up against any enemies that shuffle the party around. Not only are most of their offensive skills only available on the frontlines, but they even have the Holy Lance skill that lets them leap forwards a rank. Keep in mind that the Thing will use Return to the Stars every turn, which wipes any damage-over-time effects, so make sure your characters can out-speed the boss to make use of those time increments.At a glance, it's clear that Crusaders enjoy being in the front ranks. Once the remaining 45 percent threshold is reached the Thing becomes susceptible to Blight and Bleed. The initial strategy involves keeping the party’s HP high and stress levels low with Vestal, while the rest gradually chip away at its health. The Thing From The Stars - the game's technical final boss - won’t be as straightforward. The Sleeper boss is specifically susceptible to Blight from the start, so Shieldbreaker and Plague Doctors are viable picks. With the defenses gone a mark-centric party of Bounty Hunter and Arbalest could swiftly dispose of them. Another way to get around that is with Houndmaster’s Target Whistle. Generally, the bosses will have high protection stat so Shieldbreaker’s Pierce and Grave Robber’s Pick to the Face will bypass the modifier entirely. Quick note, the Miller boss is practically immune to Bleed but very susceptible to Blight. Still, remember that Lighting will change, so cover your bases by having at least one party member with Blight skills. In team-comp consider leaning slightly more towards Bleed as plenty of enemies will have hefty Blight resistances. Skills with Bleed and Blight effects will be exceptionally useful when dealing with them, as damage over time spells shouldn’t leave corpses behind. They’re particularly pesky during the final boss encounter so resort to AoE spells like Plague Doctor’s Noxious Blast to clear them ASAP. And two - which is no less important - is the fact that if left untouched Crystalline Aberrations will explode dealing damage to the party, potentially ending the run prematurely. One is that it will restore health to the party member that lands the killing blow. There are two good reasons to destroy them as soon as possible. Crystalline Aberrations are husks left behind after an enemy has been slain.
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